- Level Designer : Created map blocking, designed stealth situations with AI, developed puzzles, created some 3D assets for blocking and wrote placeholder dialogues
- Level/Game Design : Designed levels and balanced gameplay for a tactical game similar to Into the Breach, called Tactic Squad.
- 3D Artist : Created cartoon-style 3D assets in Blender for the game Kitchen Clash.
My time at ICAN allowed me to:
- Gain in-depth knowledge of Game Design and Level Design.
- Master several game engines, including Unity and Unreal Engine.
- Create 3D assets with Blender.
- Develop skills with tools such as Illustrator and Photoshop.
- Explore Sound Design to enhance my creations.